World Playing Market Report 2021-2030 That includes William Hill, MGM Resorts, Las Vegas Sands, Paddy Energy, and Betfair Leisure

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Dublin, February 5, 2021 (GLOBE NEWSWIRE) – The “Gambling Global Market Report 2021: The Impact and Recovery of COVID-19 by 2030” has been added ResearchAndMarkets.com Offer.

Global Gambling Market Report 2021: COVID-19 Impact and Recovery by 2030 provides strategists, marketers and senior management with the critical intelligence they need to assess the global gambling market emerging from the COVID-19 closure.

Major players in the gambling market include William Hill; MGM Resorts; Las Vegas Sands; Paddy Power and Betfair Entertainment.

The global gaming market is forecast to grow from $ 465.76 billion in 2020 to $ 516.03 billion in 2021, with an average annual growth rate (CAGR) of 10.8%. The growth is mainly due to companies reorganizing their operations and recovering from the effects of COVID-19, which had previously resulted in restrictive containment measures that included social distancing, remote working and the cessation of commercial activities that created operational challenges . The market is projected to reach $ 674.7 billion in 2025 with a 7% annual growth rate.

The gambling market consists of the sale of gambling services and related goods by companies (organizations, sole proprietorships, and partnerships) that operate gambling establishments such as casinos, bingo halls, video game terminals, lotteries, and off-track sports betting. Gambling is the wagering of money or something of value on an event with an uncertain outcome that is not under the player’s control with the intention of winning money.

Bingo salons, coin operators, concession operators for gaming machines, bookmakers, lottery ticket vendors and card rooms are also represented in this market. The gambling market also includes the sale of gambling services and related goods by companies that operate casino hotels. The gambling market is divided into casinos. Lotteries; Sports betting and other gambling.

The Asia-Pacific region was the largest region in the global gaming market, accounting for 38% of the market in 2020. North America was the second largest region with 29% of the global gaming market. The Middle East was the smallest region in the global gaming market.

Branded slots are becoming increasingly popular in the gambling industry. Branded slots are licensed online casino games that deal with generally popular topics such as movies, TV shows, music, or books. Brand loyalty draws customers to try slot games that revolve around their favorite characters.

Branded online slot machines attract casual gamers, even those with little experience and interest in slot machines, as their familiarity with the characters on the slot machines creates a connection with the players and increases traffic to the slot machines. Branded slots based on Game of Thrones, Westworld, Batman, and Jurassic Park are some of the most popular branded slot games.

Coronavirus pandemic: The coronavirus disease (COVID-19) outbreak severely restricted the gambling market in 2020 as governments around the world imposed bans and restricted national and international travel to limit the need for services from these facilities.

Changing consumer gaming habits: Demand for gambling is likely to be driven by changing consumer gaming habits. The increasing popularity of gambling apps and social gambling will drive the growth of the market in the future. The global social casino market is forecast to reach $ 4.64 billion by 2020 and grow at an annual growth rate of 5%. The increasing acceptance of mobile devices and the increasing spread of the Internet will stimulate the demand for online gambling and drive market growth.

Main topics covered:

1. Summary

2. Reporting structure

3. Characteristics of the gambling market
3.1. Market definition
3.2. Key segmentations

4. Product analysis of the gambling market
4.1. Leading products / services
4.2. Main features and distinguishing features
4.3. Development products

5. Gambling Market Supply Chain
5.1. Supply chain
5.2. distribution
5.3. End customers

6. Customer information on the gambling market
6.1. Customer settings
6.2. End use market size and growth

7. Gambling market trends and strategies

8. Impact of COVID-19 on Gambling

9. The size and growth of the gambling market
9.1. Market size
9.2. Historic Market Growth, Value (Billion US Dollars)
9.2.1. Drivers of the market
9.2.2. Restrictions in the market
9.3. Forecast Market Growth, Value (Billion US Dollars)
9.3.1. Drivers of the market
9.3.2. Restrictions in the market

10. Regional analysis of the gambling market
10.1. Global Gambling Market, 2020, By Region, Value (Billion US Dollars)
10.2. Global Gambling Market, 2015-2020, 2020-2025F, 2030F, Historical and Forecast, By Region
10.3. Global Gambling Market, Growth and Market Share Comparison by Region

11. Gambling Market Segmentation
11.1. Global Gambling Market, Segmentation By Type, Historical and Forecast, 2015-2020, 2020-2025F, 2030F, Billion US Dollars

  • casino
  • Lotteries
  • Sports betting
  • Other gambling

11.2. Global Gambling Market, Segmentation By Channel Type, Historical And Forecast, 2015-2020, 2020-2025F, 2030F, Billion US Dollars

  • Offline
  • On-line
  • Virtual reality (VR)

12. Metrics for the Gambling Market
12.1. Gambling Market Size, Percentage of GDP, 2015-2025, Global
12.2. Average Gambling Market Spending Per Capita, 2015-2025, Global

Mentioned companies

  • William Hill
  • MGM resorts
  • Las Vegas Sands
  • Paddy Power
  • Betfair Entertainment

Please visit https://www.researchandmarkets.com/r/mg5c9t for more information on this report

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